Category Archives: Latest News
Kinect Gestural UI: First Impressions
[Gamasutra is happy to reprint, with permission, an analysis of the Kinect's interface, written by Dr. Jakob Nielsen and originally posted to his Alertbox, his bi-weekly column on his site, useit.com. Nielsen is an expert in usability and has become known for his insight and effort in improving the usability of the web.]
The Reasons Behind SpyParty
[Chris Hecker, the designer-programmer of the upcoming SpyParty delves into his creative ethos and how he sees the industry in this interview that takes in the game's design and the shape of today's indie and mainstream spaces.]
Shafer’s Next Step: From Civ To Stardock
[Jon Shafer, lead designer on Firaxis' Civilization V, is now at Galactic Civilizations and Elemental developer Stardock. Here, Shafer explains his move from a major publisher to a small independent studio, his reaction to fan criticism for the well-reviewed Civ V and why he never felt he was living in the shadow of Sid Meier.]
Gems In The Rough: Yesterday’s Concepts Mined For Today
[Looking for an idea for a game? Why not try taking a peek at some old ones? Gamasutra looks at five not-quite-classics that had interesting ideas mucked up by poor execution, and uncovers how they just might work as present day indies.]
Postmortem: Mommy’s Best Games’ Explosionade
[Enthusiastic independent developer and Xbox Live Indie Games repeat offender Nathan Fouts (Weapon Of Choice) comes back with a postmortem of Explosionade, a game conceived to be developed in one month to help with cash flow for his studio's efforts in developing larger titles.]
The Genre Blender: Experiments In Social Gameplay
[A team at Carnegie Mellon's Entertainment Technology Center launched a project to determine how to get multiple game genres -- racing, first person shooter, and puzzle -- to blend into one socially competitive experience, and here present the results of that experiment.]
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